Video games : from concept to consumer
(Book)

Book Cover
Average Rating
Published
New York : Children's Press, [2014].
Format
Book
ISBN
9780531265239 (library binding), 0531265234 (library binding), 9780531220115 (pbk.), 0531220117 (pbk.)
Physical Desc
64 pages : color illustrations ; 24 cm.
Accelerated Reader
IL: MG - BL: 7.2 - AR Pts: 2
Lexile measure
1130L
Status

Description

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More Details

Published
New York : Children's Press, [2014].
Language
English
ISBN
9780531265239 (library binding), 0531265234 (library binding), 9780531220115 (pbk.), 0531220117 (pbk.)
Accelerated Reader
MG
Level 7.2, 2 Points
Lexile measure
1130

Notes

Bibliography
Includes bibliographical references (page 61) and index.
Description
Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history.
Description
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Target Audience
1130L,Lexile
Study Program Information
Accelerated Reader,MG,7.2,2,163006

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Copies

LocationCall NumberStatus
Hunterdon County Library Headquarters - Juvenile Nonfiction794.8Available
Hunterdon North County Branch - Juvenile Nonfiction794.8Checked Out

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Citations

APA Citation, 7th Edition (style guide)

Cunningham, K. (2014). Video games: from concept to consumer . Children's Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. 2014. Video Games: From Concept to Consumer. Children's Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. Video Games: From Concept to Consumer Children's Press, 2014.

MLA Citation, 9th Edition (style guide)

Cunningham, Kevin. Video Games: From Concept to Consumer Children's Press, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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